Biography
I am a versatile 3D Generalist with a deep passion for creating immersive gaming experiences through a full-pipeline approach. My expertise spans across character modeling, procedural modeling (Geometry Nodes), rigging, and seamless engine integration for both characters and environments.
Recently, I was recognized as a subject matter expert by Coloso, where I developed and launched a comprehensive masterclass. I taught a professional-grade workflow that covers the entire 3D production cycle—from initial sculpting to technical rigging and final implementation in Unreal Engine and Unity. This experience has not only sharpened my technical skills but also refined my ability to communicate complex production workflows effectively.
I am a creative problem-solver who thrives on learning new technologies and bridging the gap between artistic vision and technical optimization.
Technical Proficiency:
- DCC Tools: Blender (Geometry Nodes), 3ds Max, ZBrush
- Texturing: Substance Painter, Substance Designer, Quixel Mixer
- Real-time Engines: Unreal Engine (Shader Graph), Unity
- Specialties: Character & Environment Art, Rigging, Procedural Modeling
Language Skills:
- Korean (Native) / English (Fluent) / Japanese (Fluent)
Current Status:
- Designated Singapore residence available for immediate local onboarding.
You can check my portfolio here.
https://economic-reply-e2b.notion.site/Jinyoung-Kim-Portfolio-1fd0e2b679a881d1b612c51b77c24877
Recently, I was recognized as a subject matter expert by Coloso, where I developed and launched a comprehensive masterclass. I taught a professional-grade workflow that covers the entire 3D production cycle—from initial sculpting to technical rigging and final implementation in Unreal Engine and Unity. This experience has not only sharpened my technical skills but also refined my ability to communicate complex production workflows effectively.
I am a creative problem-solver who thrives on learning new technologies and bridging the gap between artistic vision and technical optimization.
Technical Proficiency:
- DCC Tools: Blender (Geometry Nodes), 3ds Max, ZBrush
- Texturing: Substance Painter, Substance Designer, Quixel Mixer
- Real-time Engines: Unreal Engine (Shader Graph), Unity
- Specialties: Character & Environment Art, Rigging, Procedural Modeling
Language Skills:
- Korean (Native) / English (Fluent) / Japanese (Fluent)
Current Status:
- Designated Singapore residence available for immediate local onboarding.
You can check my portfolio here.
https://economic-reply-e2b.notion.site/Jinyoung-Kim-Portfolio-1fd0e2b679a881d1b612c51b77c24877
Experience
not set
Skills
Photoshop3D Modeling3D Maxblender
- Female
- Singapore
- Joined on Dec 2025